Friday, September 3, 2010

Chronology

This includes only the games I've run, rather than played in, but here is a basic list of my experiences:

1. 3.5 D&D with few maps and a heavy horror element, Illithid Campaign
2. Failed attempt at a 3.5 / Ancient Egyptian theme game with a Star Wars / Ancient Greek ending; broken by extremely experienced players
3. Star Trek, home written system; alpha tested, broken, never fixed, but still ended well
4. Re-run of 2 with a few modifications for a new group with less experienced players {College}
5. Game similar to 1 with the group at college
6. World of Darkness game, PCs played themselves prior to an apocalyptic happening on Earth roughly 4 years in the future
7. Star Wars campaign
8. 4.0 campaign, home brewed, enormous amount of maps and politics, heavy story line, modestly non-linear
9. 3.5 dungeon crawls with a fair bit of the first dungeon and pieces of the main story stolen from a GM back home.

10. Re-run of 9 for the group back home with a new main story. This game has not been GMed yet, but has an entire world map, politics, international relations, government styles and country exports, city maps and special areas, dungeons and... Well, you get the idea.

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